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Exercises 12.2 Programming Exercises

1.

Assume that you do not know how many numerals there are, only that the first one is ‘\(0\)’ and the last one is ‘\(9\)’. Write a program in assembly language that displays all the numerals, \(0,\ldots,9\) on the screen, one character at a time. Do not allocate a separate character for each numeral.

Hint

You can load the character ‘\(0\)’ into a register with the mov r4, #'0 instruction. And don't forget that the write function requires that you pass it the address of the byte to write.

Solution
@ numerals.s
@ Displays the numerals, 0 - 9
@ 2017-09-29: Bob Plantz

@ Define my Raspberry Pi
        .cpu    cortex-a53
        .fpu    neon-fp-armv8
        .syntax unified         @ modern syntax

@ Useful source code constants
        .equ    STDOUT,1
        .equ    numeral,-20
        .equ    local,8

@ Constant program data
        .section .rodata
        .align  2
@ The program
        .text
        .align  2
        .global main
        .type   main, %function
main:
        sub     sp, sp, 16      @ space for saving regs
                                @ (keeping 8-byte sp align)
        str     r4, [sp, 4]     @ save r4
        str     fp, [sp, 8]     @      fp
        str     lr, [sp, 12]    @      lr
        add     fp, sp, 12      @ set our frame pointer
        sub     sp, sp, local   @ allocate memory for local var

        mov     r4, '0          @ numeral 0
loop:
        strb    r4, [fp, numeral]  @ char must be
                                @ in memory for write
        mov     r0, STDOUT      @ write to screen
        add     r1, fp, numeral @ address of numeral
        mov     r2, 1           @ one byte
        bl      write

        add     r4, r4, 1       @ next numeral
        cmp     r4, '9          @ all numerals?
        ble     loop            @ no, keep going

        mov     r0, 0           @ yes, return 0;
        add     sp, sp, local   @ deallocate local var
        ldr     r4, [sp, 4]     @ restore r4
        ldr     fp, [sp, 8]     @         fp
        ldr     lr, [sp, 12]    @         lr
        add     sp, sp, 16      @         sp
        bx      lr              @ return
2.

Assume that you do not know how many alphabetic characters there are, only that the first one is ‘A’ and the last one is ‘Z’. Write a program in assembly language that displays all the letters, A,…, Z on the screen, one character at a time. Do not allocate a separate character for each numeral.

Hint

You can load the character ‘A’ into a register with the mov r4, #'A instruction. And don't forget that the write function requires that you pass it the address of the byte to write.

Solution
@ letters.s
@ Displays the upper case alphabet, A - Z
@ 2017-09-29: Bob Plantz

@ Define my Raspberry Pi
        .cpu    cortex-a53
        .fpu    neon-fp-armv8
        .syntax unified         @ modern syntax

@ Useful source code constants
        .equ    STDOUT,1
        .equ    alpha,-20
        .equ    local,8

@ Constant program data
        .section .rodata
        .align  2
@ The program
        .text
        .align  2
        .global main
        .type   main, %function
main:
        sub     sp, sp, 16      @ space for saving regs
                                @ (keeping 8-byte sp align)
        str     r4, [sp, 4]     @ save r4
        str     fp, [sp, 8]     @      fp
        str     lr, [sp, 12]    @      lr
        add     fp, sp, 12      @ set our frame pointer
        sub     sp, sp, local   @ allocate memory for local var

        mov     r4, 'A          @ beginning of alphabet
loop:
        strb    r4, [fp, alpha] @ char must be
                                @ in memory for write
        mov     r0, STDOUT      @ write to screen
        add     r1, fp, alpha   @ address of alpha
        mov     r2, 1           @ one byte
        bl      write

        add     r4, r4, 1       @ next alpha
        cmp     r4, 'Z          @ whole alphabet?
        ble     loop            @ no, keep going

        mov     r0, 0           @ yes, return 0;
        add     sp, sp, local   @ deallocate local var
        ldr     r4, [sp, 4]     @ restore r4
        ldr     fp, [sp, 8]     @         fp
        ldr     lr, [sp, 12]    @         lr
        add     sp, sp, 16      @         sp
        bx      lr              @ return